FANBox
A Sports Arena Booking App
A sports-arena booking platform that lets enthusiasts discover, book, and pay for facilities across football, cricket, basketball, and pickleball — by location, date, and time. Built during the FanPlay IoT product internship.
Live prototype
The interactive Figma prototype below is the real thing — click through the flow to see how the product works end to end.
Problem identified
Booking sports arenas is time-consuming and tedious. Users struggle to find available facilities, compare prices, and complete bookings — which discourages regular participation in sports.
Challenges faced
Without a centralized platform, users can't easily find nearby arenas, causing frustration and wasted time. Arena owners also lack an efficient system to maximize facility utilization and revenue.
Hypothesis
A user-friendly discovery-and-booking platform will streamline the process and encourage more people to play — increasing engagement and satisfaction while raising facility utilization rates.
Opportunity sizing
A growing demand for convenient sports-facility booking as more people seek ways to stay active — a significant market for easy arena access.
Screens & user journey
Metrics to measure success
- User Engagement — frequency and duration of interactions.
- Booking Conversion Rate — browsers who complete a booking.
- Customer Satisfaction via ratings, reviews, surveys.
- Revenue Generation — total bookings and transaction revenue.
- Partnerships — number of arenas added to the platform.
Metrics to monitor
- User Retention — repeat bookings.
- Booking Abandonment Rate — drop-off before completion.
- Platform Performance — uptime, response time, technical issues.
- Market Expansion — demographic and geographic reach.



